Tag Archives: Technology

The Role of an Evaluator

Working with the Mission Admission team is a great pleasure.  The team is a fantastic group of smart, hardworking people who are passionate about education and equity.  The team is full of people who are growing professionally within the education sector.  In the future many people on this project will work with or as an […]

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Is Gamification Key to Unlocking The Holy Grail of College Access?

By Nourisha Wells and Fiona Yung For the average high school student, college is the Holy Grail of access to “the good life.” It is where teens mature into adults. It is where dreams formulate into plans. It is where students learn the world is bigger than they ever imagined and the connections they make […]

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The Challenge of Platform

For the First In The World challenge, the team at the USC Game Innovation Lab took Mission: Admission, a game that was developed several years ago for Facebook, and redesigned it to work on modern platforms and devices. We had already solved a lot of hard problems related to games in classrooms when we originally […]

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The Onerous Process of Technology Acquisition

I proudly and regularly share in my PhD classes that I was a teacher for ten years in inner-city public schools. I draw on my teaching experiences to analyze articles in educational research journals, and I remember my classroom as a fun and inspiring place for me to be. I do not, however, often remember […]

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Getting to College Through Screen

I remember the first time I saw a computer—or at least what I thought was a computer. I was living in El Salvador. My father had gone to work for several days to San Salvador, El Salvador’s capital. This was very unusual. My father was a country man. We lived in the countryside. He never […]

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Addressing and Innovating Around Entrenched Challenges

Six years ago, the Pullias Center for Higher Education, along with USC’s Game Innovation Lab, launched a project to increase college access through a play-based approach. The rationale informing the project was twofold: to engage students through mediums they enjoyed — and to create a scalable college guidance tool. Over the next few years, educational […]

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Third-Level Digital Divide

Like most of the cool kids, I subscribe to Google Scholar Alerts. All of the new research about the digital divide is shipped to my email. A few days ago, I read, for the first time, about the third level digital divide. You’ve probably heard of the digital divide. It’s a buzzword for differences in […]

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Calibrating the Mechanics of Games with the Realities of Students

One of the principles of good educational game design is that you want the actions that players take through your game to meaningfully align with the game’s learning goals. A good rule of thumb is that if you could swap out your game’s topic or narrative with something else, then the mechanics likely only superficially […]

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One Forward, Two Back…

Two more, seemingly unrelated stories about sex assault caught my attention in the last few weeks. First, the Chronicle of Higher Ed reported that “Coaches must now step the heck out of sex-assault investigations of players” (3/24/2016). Second, things are blowing up at Baylor over its mishandling of sex assault, also covered by the Chronicle.   […]

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Snow days! And, Technology!

Snow days are magical events, for students and teachers. The days preceding them burst with energy and anticipation. The magic starts with murmurs. One student says to another, “Did you hear it’s supposed to snow on Thursday?” As the snowstorm strengthens, students start rearranging plans and due dates. They think, “Let’s see. If we get […]

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