Tag Archives: games

Back-to-school: Gearing up the FITW grant

September brings the new school year and all that comes with it– back to school sale shopping, new folders, pens, calculators, new schools, friendships, and projects. We’re doing things a little differently this year on Thursdays at 21stcenturyscholar. We’re almost in our second year of the First in the World Grant (FITW)and we’re getting started with the […]

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Digital Identity

We had a desktop in the den of our house. In the year 2000, the Y2k hysteria slowly wearing off, laptops were not as accessible as they are now. We all shared the one desktop—my mother, grandparents, sister, and me. My grandfather bought an extra phone line so we could use the dial-up connection and […]

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When the Skills aren’t Enough – Tech Discrimination

The virtual world is not in a vacuum. Although some tout it as a race and gender-blind space, many people realize that social ills and biases seep into cyber space. The Internet is not immune to racism. Dr. Henry Louis Gates, Jr. referred to this phenomenon as cyber segregation, explaining that, “Today, however, blacks are […]

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A Digital Safe Space

I first heard the phrase “safe space” as a freshman at Brown University during the school’s Third World Transition Program.  This program was an orientation for freshmen from historically underrepresented ethnic and racial groups. Throughout the three-day orientation, we discussed the “-isms” (e.g. racism, sexism, classism) and I heard variants of the following two phrases […]

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Let’s Talk About Access

I want to talk about two things, skills and structures.  Let’s start with some numbers about social media and computer science. According to the most recent Pew Research Report, 83% of African American teens play video games, which is more than any other group. Forty five percent of Black teens reported using twitter. Sixty-four percent […]

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Rethinking How to Bridge the Digital Divide

You take a kid from the inner city, and bring her into an after-school program where she is given the lastest iPad, an Arduino Mega 2560 (with shields).  She also has unencumbered access to a laser cutter. You show her how to make three dimensional objects on the laser cutter, teach her how to program […]

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Games—A Matter of Life and Death?

Two weeks ago we were awarded a “First in the World” grant through the Fund for Innovation in Postsecondary Education. The program “provides grants to spur the development of innovations that improve educational outcomes, makes college more affordable for students and families, and develops an evidence base of effective practices.” When I listened to the […]

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Good Stuff x 2

During the 2014–2015 school year, I am very much looking forward to piloting wrap-around curriculum for the games we developed in collaboration with the USC Game Innovation Lab. The first up is FutureBound. FutureBound is a game designed to engage middle school students in learning about college. Through game play, students develop an understanding for […]

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Commissioners, Campaigns, and Crazy Kittens

A few weeks ago, I had the honor of speaking during the public comment session at the California Student Aid Commission meeting. Every month, Governor-appointed Commissioners meet to tackle some of the challenges mentioned in the most recent string of 21st Century Scholar blog posts. We have been working closely with the Commission over the […]

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Introducing FutureBound

After many months of brainstorming, working with students, designing, developing, iterating, creating art and music, researching and oh yes, PLAYING … we are ready to share Collegeology Game’s latest game: FutureBound. You’ve read my posts about Application Crunch and Mission:Admission—two games targeted at high schools students and designed to cultivate college application strategies. This latest […]

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