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Once Upon a Time in America – The Over Education of Russell C. Carfagno

By Mark DeFusco

Play this while you read. On March 2, my mother lost her last remaining sibling.   Russell C. “Bunny” Carfagno passed quietly that morning after a short illness – a giant of a man despite his diminutive stature.  He was part of Tom Brokaw’s Greatest Generation.  In fact, he really played a part.  As a musician in the […]

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Measuring Culture

By Robert W. Danielson

Measurements are important. It is how you can tell if your chicken is safe to eat (internal temperature of at least 165 degrees), if you are improving the time it takes you to run a mile (30 seconds faster!), or if your car is really getting the miles-per-gallon as advertised (Volkswagen…). Some measurements are rather […]

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The Centrality of Due Process in Sexual Assault Adjudication

By Melora Sundt

The news last month hit very close to home. USC lost on appeal its suspension of a student accused of sexual assault. There are two reasons a decision could be overturned—procedural errors or a determination about the evidence. For this blog, I’ll focus on the issue of procedural errors, an element in the decision against USC […]

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The Role of an Evaluator

By Robert Reichardt

Working with the Mission Admission team is a great pleasure.  The team is a fantastic group of smart, hardworking people who are passionate about education and equity.  The team is full of people who are growing professionally within the education sector.  In the future many people on this project will work with or as an […]

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Is Gamification Key to Unlocking The Holy Grail of College Access?

By Get Schooled

By Nourisha Wells and Fiona Yung For the average high school student, college is the Holy Grail of access to “the good life.” It is where teens mature into adults. It is where dreams formulate into plans. It is where students learn the world is bigger than they ever imagined and the connections they make […]

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The Challenge of Platform

By Elizabeth Swensen

For the First In The World challenge, the team at the USC Game Innovation Lab took Mission: Admission, a game that was developed several years ago for Facebook, and redesigned it to work on modern platforms and devices. We had already solved a lot of hard problems related to games in classrooms when we originally […]

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The Onerous Process of Technology Acquisition

By Suneal Kolluri

I proudly and regularly share in my PhD classes that I was a teacher for ten years in inner-city public schools. I draw on my teaching experiences to analyze articles in educational research journals, and I remember my classroom as a fun and inspiring place for me to be. I do not, however, often remember […]

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Getting to College Through Screen

By Carlos Galan

I remember the first time I saw a computer—or at least what I thought was a computer. I was living in El Salvador. My father had gone to work for several days to San Salvador, El Salvador’s capital. This was very unusual. My father was a country man. We lived in the countryside. He never […]

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Top Three Takeaways from First in the World

By Laurel Felt

When I joined the First in the World (FITW) team this January, I brought a unique perspective. I was eager to learn about managing a big project – all of my previous projects had been small or mid-sized. I also was equipped to put this learning in context. As researcher-practitioner specializing in 21st century learning, […]

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Addressing and Innovating Around Entrenched Challenges

By Zoe B. Corwin

Six years ago, the Pullias Center for Higher Education, along with USC’s Game Innovation Lab, launched a project to increase college access through a play-based approach. The rationale informing the project was twofold: to engage students through mediums they enjoyed — and to create a scalable college guidance tool. Over the next few years, educational […]

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