Two weeks ago I had the honor of participating in a fascinating meeting sponsored by the Gates Foundation, MacArthur Foundation and USC’s Game Innovation Lab. They invited game designers, user satisfaction experts (the people who determine if a game is fun or not), assessment experts (mostly academic folk who delve into learning outcomes and socio-cognitive behaviors) and content experts to tackle the complex yet intriguing issue of games and learning.
The meeting kicked off at 9 am (meeting organizers were forewarned that game designers would not arrive any earlier) so I had time to take my eight-year-old daughter to school first. I explained that I was going to a meeting about games and assessment. “Assessment?” she asked, “that’s where your teacher figures out if you’re learning everything, right?” I nodded. “I love those!” she exclaimed. She attends a charter school that employs holistic assessments -and while she has never had a spelling test, she has learned to spell well because of their unique “word study” approach involving matching and collaborative study. In his opening remarks to the meeting participants, Robert Torres, a senior program officer at the Gates Foundation, explained a major rationale for the convening the meeting: unless we change the way we assess students, U.S. public education will not improve.
So for two days, the group discussed current game topics (highlights included a discussion between Katie Salen and Will Wright and comments by James Paul Gee) and applied concepts learned by tackling game design challenges. Groups of 5-8 participants from diverse fields collaborated on creating games that corresponded with specific areas in education – the only constraint was that the game had to have a learning assessment embedded within. Teams brainstormed, prototyped, designed, made changes and filmed a promotion for their game. My group fashioned a Lemmings-inspired game intended to illustrate to middle schoolers that the decisions they make in middle school ultimately influence college and career options. One group produced a detective narrative/Clue-like game to teach reading comprehension. Another taught fractions and decimals through a game involving a quest for potions on an alien planet.
I was blown away by the creativity of the meeting participants and impressed by what we accomplished in two days partially because a space had been carved out from busy schedules and isolated work spaces where people from diverse fields could come together and collaborate on pressing problems in innovative ways. As game-based innovations gain momentum, perhaps more students and teachers will actively engage with curricula – and maybe even start to consider assessments fun!







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Hi,
I really like the content of your blog but the black background and small font is horrible. You might get more followers/readers if you make the blog more reader friendly. I’d love to return but find the black background too annoying.
Where are they thinking of playing these games? In school or just at home? I realy believe games are a good way of getting a child to learn. There is a game available to teach children to read called ‘HeadSprout’ and this has been found to be very effective. Good luck with the designing!